Its sci-fi story offers an intriguing commentary on the nature of FPS protagonists, while its depiction of New York under alien siege is remarkable even today. Yet I’ve always believed that Crysis 2 compensates for these perceived shortcomings in other areas. Designed to be a multiplatform launch, Crysis 2 is a far more linear experience than its predecessor, while its own technological achievements were dedicated more to performance and optimisation than further increasing graphical fortitude. The sequel removed the two key selling points of the first game. Ironically, Crysis’ technical demands are largely why Crysis 2’s reputation suffered. Sure, it was meme-inducingly demanding on hardware of the time, but it was also more than just a technological monster. The original Crysis was in many ways a prototype for the open world games we enjoy today, demonstrating that games didn’t need to be RPGs to take advantage of explorable terrain. I’ve always thought both these representations to be unfair. Crysis 2 is generally regarded as the disappointing follow up to Crysis, itself primarily remembered for melting every gaming PC built in the year 2007, over and above any of its qualities as a game.